Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, January 22, 2015

Dino Dribbble

The newly created Mozilla Foundation design team started out with a bang (or maybe I should say rawr) with our very first collaboration: a team debut on dribbble. Dribbble describes itself as a show and tell community for designers. I have not participated in this community yet but this seemed like a good moment to join in. For our debut shot, we decided to have some fun and plan out our design presence. We ultimately decided to go in a direction designed by Cassie McDaniel.

The concept was for us to break apart the famed Shepard Fairey Mozilla dinosaur into quilt-like
tiles.

 
Each member of the design team was assigned a tile or two and given a shape. This is the one I was assigned:
I turned that file into this:

We all met together in a video chat to upload our images on to the site.

Anticipation was building as we uploaded each shot one by one:
But the final reveal made it worth all the effort! 

Check out our new team page on dribbble. rawr!

Cassie also wrote about the exercise on her blog and discussed the opinion position for a designer to join the team.



Friday, January 16, 2015

EYE Witness News: Promotional Content on Webmaker

On January 28th Mozilla will be celebrating Data Privacy Day. This is an international effort centered on "Respecting Privacy, Safeguarding Data and Enabling Trust." There will be content on Mozilla, Webmaker and Mozilla Advocacy. The Webmaker team had previously developed privacy content with the Private Eye activity (featuring the Lightbeam add-on), so the primary challenge here was how to promote that content via the Webmaker splash page. This is actually a two - fold design opportunity:

1. micro: how might we promote the unique Privacy Day content on the splash page for the 28th?

2. macro: how might we incorporate promotional interest-based content into the real estate on the Webmaker splash page on an ongoing basis?

Constraints: needs to be conceived, designed and implemented within 2 weeks.

Start from the beginning 



I took a look at the current splash page. The content that we are promoting is directly connected to the Mozilla mission, so I identified a sliver of space directly above the section where we state the project's values. My thinking here is that we are creating a three tier hierarchy of values on the page: 1) we are webmaker - we are all about making - and this is what you can do right this second to get started, 2) we are deeply concerned about [privacy] - and this what you can do right now to dive into that topic and 3)we are more than just making + [privacy] - here are all the things that we value.

I SEE what you did there

That sliver was great, but it was below the non-existent but deeply considered fold of the page. If this was a painting I would create a repoussoir element to bring the users attention to the core content  by framing the edge. In the painting below you can see that tree branch that directs your attention directly into the heart of the composition.



Building off of my thinking from designing the Mozilla snippet and the onboarding ux,  I wanted to make this repoussoir element something that a user might find quirky, whimsical or relateable. All of the other elements on the page were expected and kind of standard elements for a webpage. I needed to create something that would be subtle yet attention grabbing.  Looking at subject of privacy, I immediately had associations with corporations and individuals big- brothering me as I visited web pages. I realized that the activity we were directing users to was called private eye - and this led me to create a small asset that features an eyeball that follows your cursor around as you explore the splash page. On hover it will flip and direct you to the activity.This worked for desktop, but for mobile we would have to simulate the action by having a simple CSS eyeball animation center aligned on the sliver. Major props here go out to Aki who had to invoke the pythagorean theorem to get the eye to follow the cursor without leaving the sclera.



  I did a study of eyeballs on redpen and immediately got a ton of community and staff feedback - which told me two things: 1. it was a conversation topic and 2. people liked the very first eyeball that I drew. 



Let me give you a walk through




From Mozilla's perspective, we are testing:

  • whimsy vs. traditional promotional placement 
  • mission driven content 
  • how many people are we getting to engage with Webmaker and sign up for new accounts

What's Next Up:

  • This will be deployed on staging on Monday and then our goal is to go live on January 28th, which is Privacy Day!
  • Now that we have a promotional framework, figuring out how to incorporate a richer learning experience around mission - based content.
  • Users can opt into enrolling in a sustained challenge - based Webmaker activity. Almost as if it's a virtual Webmaker club.


    Shout outs to the team that made this possible: Aki, Andrew, Erika, Paul, Dave


Monday, November 16, 2009

Wednesday, November 11, 2009

Just a Test

testing out some more things: movement, background textures, and text treatment

another movement test

still trying to figure out style.

a little test

art.






Sunday, November 8, 2009

Animatic



This animatic has a scratch track with my voice.
I have set up a recording for this Wednesday with a guy who I believe has the kind of voice I want. The animatic has minimal camera movements- not really intense animation but I just wanted a sense of how long it will take to get this snappy video across. I think that with some sound editing I can get it down by 20 seconds so it will be a nice crisp minute. I am going to show this to a few people to get their feedback this week.

Wednesday, October 7, 2009

Animation Test

Although I am pretty sure that I am not going to continue with this style, I am posting my most recent test because it deals with a moment of panic and drama and it's my first attempt at animating that. Some of the animation is a little quirky and if I gave myself more time on this I could definitely tweak things here and there...

Tuesday, September 1, 2009

Baidir

BAIDIR from slimane aniss on Vimeo.



I really like the use of camera angles in this piece.

Monday, August 17, 2009

Inspiration: Esteban Diácono

Beautiful, beautiful, beautiful.

Inspiration: Celeste Potter

As I am spending most of my time reading, here are some beautiful inspirational videos that I found by an Australian illustrator Celeste Potter:

Click on this link (I am having trouble embedding).

and this one:

Click here for this video.

Sunday, August 16, 2009

Short piece on Global Warming

I really appreciate the style and message of this piece.

3650 from Ubik on Vimeo.

Monday, July 27, 2009

Character Design- Getting Closer

I actually did these about a week ago but I forgot to scan them! I know, I feel like I have been holding out. Okay, so I am feeling happy about the first image below (which is actually a diptych with the second image). The other boy images below were progression sketches until I got to the top two. The last image below is my first attempt at the mom- having a general idea in mind for Mica.

This week I started my storyboarding. Man... storyboarding. Half the battle for me seems to be getting over the mental hurdle of dealing with the actual animation of my idea. But, I did storyboard the first 2 scenes and am feeling good about it. I will post when I am a little further along on that project.






Sunday, July 19, 2009

Character/Concept Art

Since I have been mainly focusing on the story and script for the past 2 weeks, the drawings that I have done are mostly sketches on the subway. I did a few with color. I do feel that I am getting somewhere with the protagonist- boy character. Here are some sketches that I did. They are mostly the boy and the mother. They are from my sketchbook so the paper is a bit see- through.







Saturday, July 18, 2009

Monday, July 13, 2009

Progress

Yesterday I finally sat down with pen to paper and wrote the story. I don't know why it was taking me so long to get what was in my head out. But, I will say this- it really does feel better. It's certainly not perfect and I have a hunch it's too long. If anyone feels like they have some free time, please let me know so that I can send you a copy. It would be awesome to have a reader. I know I am posting a lot of things here, but I feel funny putting up my entire document online.

The basic idea is this:

Mica and his mother live in their digitally enhanced "pod" life. They are hooked in, logged on, socially networking and computing- so much to the extent that they are barely communicating with each other in the physical realm. One day Mica notices that his mother's eye is frantically twitching and slowly before his eyes-his mother begins to morph into a robotic form. In a state of panic Mica runs to his computer and searches for a remedy to the situation- but nothing came up. He runs all over his house and despite the fact that his long lost father's room is forbidden, he goes in. His father's room is a relic from time's past. There are books and smelling salts and things that Mica had never seen. Mica rummaged through various books trying to find something that could help his mother- with not much luck. Just as he is about to leave the room, he lifts up a small book which in turn breaks open a bookcase to reveal a tunnel leading to a secret garden. Mica and his mother enter the tunnel. In the garden they need to find a seed to plant in order give the mother juice from the nectar of its fruit. This leads them on a quest to find the seed and in turn themselves.

As you might have noted- I also changed the gender of the protagonist. This decision was made for a few reasons, including the fact that I have now made contact with a young boy who is going to model for me and help me out along the way. (I am actually really very EXCITED about this fact)

Deliverables Progress:
  • story- draft 1 complete
  • script
  • storyboard
  • character sheets
  • paper

Saturday, July 11, 2009