Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, August 15, 2011

The initial frontier: Hackasaurus Training Missions

Last week, Atul Varma, David Humphrey and I took some time to think about crafting specific missions or quests that were directly mapped to initial interactions or skills that can be acquired when using the Hackasaurus X Ray Goggles. These training missions are being thought of as a way to introduce a new user to the "Hackasaurus" experience (no relation to the Jimi Hendrix Experience). Here is a little summary of our prototyping session.

The first thing that we did, was list the basic kinds of interactions that we know teens either have or that we would like them to have with the goggles:

Some of these interactions are really for advanced users. For example, ascending or descending to parent/child elements is something that really gets users to start to explore the Document Object Model (DOM), however isn't learned on the first day or hour with the tool. We also thought about more "hackable" interactions, or ways that teens could start to explore code- without actually knowing any code (ie- hacking javascript code without know how to program). As a result we came up with 4 concepts for training missions using the X-Ray Goggles.

Prototype 1:
Skill: Learn how to read and edit links
The idea for this sketch is that you can edit a link. So here, you have three animal links that connect to wikipedia entries, except the link for cat goes to an ugly dog- so the user will have to change that link using the goggles

Prototype 2:
Skill: Learn how to delete an element
The idea here is that the ball is moving around the frame (which has kind of a Super Mario Brothers set) and the goal is to get the ball into the basket which cant be done until you delete the div of the bar that is blocking the basket, using the goggles of course.

Prototype 3:
Skill: Learn how to edit javascript
This sketch shows this idea about kind of creating a "pinball" effect by increasing a value in javascript. The idea is that even if you don't know everything about javascript, you can hack it to make it work for you. When you increase the value to the correct amount, the ball will fly to the "pow" or portal button that takes you to the next training mission.

Prototype4:
Skill: Learn how to use CSS
This sketch shows that a user can use css to create an avatar . The idea would be that using the goggles with the CSS functionality (and even html editing) you can either reposition the objects to cover the avatar body and/or add your own elements to personalize it.


In the future at some point, we will prototype these using the repository on GitHub that Atul made for Hacker Parcours and game like creations.

Sunday, May 16, 2010

Locative Bike Tour

Here are some pics of the Oceanlab Seamonster Summer Bike Quest. Test 1 complete. Still trying to come up with a snazzier title for this bike game/ tour. Below is a qr code that when participants take a photo of it with their phones, they receive a text message story element. Here, participants are told to read the signs surrounding them and to decide whether Shelly Seamonster should stay here for her adventure at the beach or try another location, because she is not a strong swimmer.

Wednesday, March 3, 2010

Quiz Game Progress

Here is a little slide show of where I am with the quiz game. Basically I made 15 questions to start. The game is now not leveled. I need to develop the curriculum and then make 30 more questions - 2 more levels of 15. Also- I need to work on the code, the animations for what happens when you get something right vs. wrong, make an intro panel and design the music. I guess this could also be without music.

Monday, November 9, 2009

Urban Games Research and Meetings

Over the past week I met with two really helpful professors at school: Nick Fortugno (Friday November 6) and Mike Edwards (Monday, November 9). Both Nick and Mike gave me some great advice on how to get started with planning out my urban game.

Nick recommended that I go to the locations of the schools and figure out what assets are available in the environment. He said to start thinking about the game mechanic and to just take a stab at it- not worrying about the big picture.

Mike directed my attention to the book Space, Time and Play. We talked about a few ways to get started including making a scavenger hunt and investigating mystery games and clue.

In terms of research and what has been done, my friend Grace Salem pulled together a delicious page on urban games.

My research to do list/brain unload also includes:
research educational games
qr codes
go to the beach and look for landmarks and things that they can use in their playground
give them a problem to solve
point system?
get parents involved?
give them missions, get in groups
are people working together/ against eachother
how does someone win game
sea monsters are helpful- giving them hints
sea good and bad
seashells: bad
sea can have good and bad things
seashells lose points if you get a sea shell card
if you find one
what i need to teach them.

Wednesday, July 22, 2009

Gaming and my animation

In my story, Mica (the boy) is going to initially be seen playing an interactive game in his room. I have been thinking about everyones great feedback on this blog, but particularly about the fact that my story might give the impression that my thesis point is about computers and technology being evil. Obviously this is not the case (otherwise I will be getting this master's degree as an act of masachism). However, I was thinking that one thing that might be good to do was to integrate his skills that he gains from technology (for example choice making and navigation) to help him through the garden in the later part of the story. I could possibly have a "game vision" sequence where the scene looks like a video game from Mica's perspective.

Thoughts? I think this might help shorten my story as well because I could take out other parts that aren't as necessary- maybe the part when Mica learns to garden (although I personally love it) because Mica will have a similar sensory experience when he touches the pond water.