Showing posts with label production schedule. Show all posts
Showing posts with label production schedule. Show all posts

Thursday, November 12, 2009

the game

what I am doing in respect to the urban game:
- I am coordinating a viable test group with the help of the Rockaway Waterfront Alliance
- I am taking photographs of the surrounding area
- I am creating a treasure hunt
- I am coming up with scenarios
- I am researching persuasive mobile design, augmented reality, urban games
- Going to buy a SIM CARD!!!!!!

Sunday, October 4, 2009

Where I am

I haven't really had time to post my thoughts, but I am chugging along. What I have been doing for the past two weeks is clarifying my narrative, talking with my professors at Parsons (Anezka, Dave, Chris, Josh), talking with my contacts in the advocacy groups (mainly Jeanne Dupont) and starting to write and sketch up ideas for the ever-important narrative component. The picture posted here is a screen shot for a prototype that I am working on. I have not even addressed style but this is my 2nd go at making something very vectory. Anyway, I will post that when I make more progress on it and have specific ideas for questions about it.

Monday, September 28, 2009

Plan

Here is my first attempt at pulling together a plan of action- each month I have a goal. The 2nd half of the year is less focused at the moment but I will rewrite that. (You can click to get a better view of the chart)

Saturday, July 18, 2009

Progress Report

Update on summer * deliverables:
  • story
  • script
  • storyboard
  • character sheets
  • paper
I am happy with it, but it is DEFINITELY too long!
I'm getting there though. Baby steps.

* Summer just means that all of these are first drafts