So let's take a second to talk about collaboration -- or as I like to think of it: the conversation:
By
nature, badges are a participatory design project. From its very
conception, the project was designed by and for the learning, design
and tech communities to help ensure that the product that was ultimately
designed met their needs and was in fact usable.
However,
Participatory design also requires user - generated content for
culmination. Every badge is, in essence, an invitation to a
conversation. For
example: I make a badge with some basic criteria (this is in essence a
"call to action") , and then a maker responds to the call with
evidence (like a photograph), and then I react to the response with a
conversation about that data.
Badges say: "User generated content : you complete me. "
This
call and response culminates in co-authorship of a badge that then has
the ability to be viewed by any viewer in a way that allows them to be
kind of like an eavesdropper on the conversation.
This
leaves us with questions about "ownership." This question is more than
just legal. It's the foundation of the entire project.
The
notions of Participatory design + ownership require developing a
community of practice around: (1) establishing authenticity (2) engaging
in collaboration/remix culture and (3) attributing content
ethically.
I
believe that Open Badges needs a method to instill the practices of
remix and participatory culture that are at this project's core. This
project seeks fundamentally -- to show what you can do!
If I can put up a badge that says I can do X but I can't do X, (or says that I am an expert judge of this skill) then the
badge is meaningless. This comes down to ethics for badgemakers 101
:)
Henry
Jenkins said that "Everyone sees the future will be more
participatory, but we are fighting over the terms of participation."
I don't know what the best terms of co-creation and remixing are, however I am
interested in considering the opportunity that we are providing to badge
makers, who are engaging in conversation via the vehicle of the
medium.
Through
the exploration of co-authorship and remixing practices that are
already happening or are desired, I suspect that we can start to propose
some options for flexible options of copyright or licensing.
Before I get too far along in the solution, let me guide you through some potential use cases for participatory design within the badge making experience.
Before I get too far along in the solution, let me guide you through some potential use cases for participatory design within the badge making experience.
- As a badge issuer I might want people to:
- be able to use my badge 'as is' and re-issue it as their own.
- They can re-use the art
- They can re-use the metadata
- They can re-use the badge name
- They can re-use the badge criteria
- be able to 'fork' and modify my badge and re-issue it as their own.
- be able to tweak my badge's metadata
- be able to publicly issue my badge
- be able to only issue the badge privately
- use the badge artwork that I designed
- be able to issue this badge to <13 span="" users="">13>
- be able to issue this badge with age restrictions
- be able to issue this badge only to >13 users (etc)
- be able to localize the badge
These
are all interactions that could impact a license. What is implicit
here is the desire to freely circulate and allow for tinkering of
content. Without the free circulation content, participatory culture
cannot exist. After Connected Educators Month, Chicago Summer of Learning and general badge issuing in the Hive we know that there is a
desire to "fork", "clone" or "copy" badges or parts of a badge. We
have already started to deal with licensing issues with regard to
badge imagery - utilizing icons from the Noun Project and Subtle Patterns, however we know that there is a large scope for metadata that
could in fact be cloned or forked.
Let's
take a look at the badge studio wireframes to see where there are
licensing touchpoints in the badge making process. These wireframes
were designed by Matthew Willse and will be incorporated into the
upcoming release for BadgeKit. Some of the ideas represented in these
mockups will be implemented in a future iteration of BadgeKit.
As a badge maker is using this part of the BadgeKit site, they can define many parts of the badge - from visual design to badge description. Additionally, as you can see in the wireframe, in the optional information we could enable users to add licensing and set parameters for the project. This is really not an answer to the intellectual property question, but just some context.
Currently
there is no way to credit someone in any form in components/ or a whole
badge through using the tools that we have developed. So, without
clearly attributing ownership, the wrong person could be credited as the
maker, etc
I
believe that a creative commons license is the direction that we should
head with this project, however, there are many existing forms of
licenses that support creative digital content and I want to go over how
I came to this decision. *You can scan my overview in the etherpad.
1. COPYRIGHT
- Pros: automatic, , commonly understood
- Cons: this type of creating
2. OPEN SOURCE
- Pros:
- More closely matches this project's underlying purpose--cooperation, collaboration...
- This model allows people to quickly use, change, and share badges
- Cons:
- Seems to apply more acutely to the core software (vs. the bi-product)
3. Badge Common License (BCL) *something i totally just made up
- PRO: A unique license structure could allow users to badge component parts or whole badges.
- CON: This
seems a bit over the top, considering how many great licensing
frameworks are already in existence. This would be another thing that
badge issuers would need to conform to, and really, who is going to police it ?
The response from my colleague Michelle Thorne was so strong, I have to add it here: "
This leaves me to my choice, the:
4. CREATIVE COMMONS LICENSE -which
is actually not a single license, but many licenses. Lawrence Lessig
founded the free culture movement to promote greater legal freedom in
the reuse of published content, which later lead to the Creative Common
flexible"licenses" that offer a range of legal protections..
- Pros:
- Alligns w/ this project's purpose
- Flexible, so that it offers a media maker the ability to state what level of remixability she is comfortable with
- Allows someone to fulfill ambition of encouraging dialogue, collaboration, etc., w/o sacrificing control, etc.
- Cons:
- New, not universally recognized or understoo
As
I mentioned earlier, my goal is to get a sense of the options available
to us so that I can incorporate it into the software. This will allow
us to start to develop a community of practice around attribution. At
the moment, I feel that we should go with creative commons licenses.
That
said, I still have a lot of questions in terms of application. For
example, should the software allow for different operations to have
different licenses? or What about when a badge earner submits their
content for review, does this part of the conversation have a separate
license?
I
would be interested in hearing about additional use cases for badges
remixing, co-authorship and cloning and hearing more thoughts on
licensing and copyright.
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Please note: I am not a lawyer, nor do I pretend to be. I am merely researching the subject.
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Please note: I am not a lawyer, nor do I pretend to be. I am merely researching the subject.
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