I found this great little article on making indie games for those with less technical know how.
In an equally cool find, this chart on the wild web of gaming from Wired is pretty interesting. I like how there appear to be "gateway" games that lead you into totally different realms of thought. Sort of like how Lost has lead me to several other dorky sci fi adventures.
I recently discovered the game Blueberry Garden. The game is really beautiful and whimsical. It is an artful game that has a hand drawn style that I truly appreciate.
In terms of how this relates to my project- I think that I am interested in the kind of navigation that it employs as well as style. Conceptually, I don't want my game to something of pure whimsy, I want it to have a true social message.
I am in the initial stages of coming up with a concept for my thesis. Domains: games, informal education, illustration, animation,and the environment Design Questions: - How can I create a simple interactive experience to explore the topic of maintaining virgin lands? - How can I use a fictional narrative to investigate the issues of land preservation? - How can I incorporate a "choose your own adventure" theme into a simple narrative?
Concept: My current concept is to create a flash point and click game in which the user is asked to help a character navigate through a fictional world using Rube Goldberg type logic. Initially the world is full of lush lands filled with an assortment of creatures, however as the player navigates through the world, based on their choices it becomes increasingly more industrialized and so the story becomes a quest to save the virgin land from extinction. The industrialized world boxes the player in and ultimately gives them less choices to make in terms of using the natural resources and the land.
Questions: 1. How do I create a complex multi-leveled narrative? 2. How do I make this game dynamic? 3. Should I try to make this multi-player? 4. Should I try to incorporate real time data? 5. Do I stick to creating a multi-tiered narrative? 6. I don't even want to think about the action scripting involved.